From 5fd23eeb742516bbcc2b3d3b6907f7f11297344b Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 24 May 2018 17:42:50 +0200 Subject: [PATCH] Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. (#1835) --- .../imguiex-ios/GameViewController.m | 189 +++++++++--------- .../apple_example/imguiex-ios/debug_hud.h | 12 +- .../imguiex-ios/imgui_impl_ios.mm | 29 ++- 3 files changed, 109 insertions(+), 121 deletions(-) diff --git a/examples/apple_example/imguiex-ios/GameViewController.m b/examples/apple_example/imguiex-ios/GameViewController.m index 316fbd6c..83444e98 100644 --- a/examples/apple_example/imguiex-ios/GameViewController.m +++ b/examples/apple_example/imguiex-ios/GameViewController.m @@ -8,11 +8,9 @@ #import "imgui_impl_ios.h" #import "debug_hud.h" -#define BUFFER_OFFSET(i) ((char *)NULL + (i)) - -#define SERVERNAME_KEY @"ServerName" - -#define SERVERNAME_ALERT_TAG (10) +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) +#define SERVERNAME_KEY @"ServerName" +#define SERVERNAME_ALERT_TAG 10 // Uniform index. enum @@ -20,85 +18,80 @@ enum UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, UNIFORM_DIFFUSE_COLOR, - - NUM_UNIFORMS + UNIFORM_COUNT_ }; -GLint uniforms[NUM_UNIFORMS]; +static GLint uniforms[UNIFORM_COUNT_]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, - NUM_ATTRIBUTES + ATTRIB_COUNT_ }; -GLfloat gCubeVertexData[216] = +static const GLfloat gCubeVertexData[216] = { // Data layout for each line below is: - // positionX, positionY, positionZ, normalX, normalY, normalZ, - 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, - 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, - 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, - 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, - - 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, - -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, - 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, - -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, - -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, - - -0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, - -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, - -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, - -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, - -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, - -0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, - - -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, - 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, - -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, - -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, - 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, - 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, - - 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, - - 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, - 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, - 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, - -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, - -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f + // pos x/y/z, normal x/y/z, + 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, + + 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, + + -0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, + -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, + -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, + -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, + -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, + -0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, + + -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, + 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, + -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, + -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, + 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, + + 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, + + 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, + 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, + 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f }; @interface GameViewController () { - GLuint _program; - - GLKMatrix4 _modelViewProjectionMatrix; - GLKMatrix3 _normalMatrix; - float _rotation; - - GLuint _vertexArray; - GLuint _vertexBuffer; - - DebugHUD _hud; + GLuint _program; + GLKMatrix4 _modelViewProjectionMatrix; + GLKMatrix3 _normalMatrix; + float _rotation; + GLuint _vertexArray; + GLuint _vertexBuffer; + DebugHUD _hud; } -@property (strong, nonatomic) EAGLContext *context; -@property (strong, nonatomic) GLKBaseEffect *effect; -@property (strong, nonatomic) ImGuiHelper *imgui; -@property (weak, nonatomic) IBOutlet UIButton *btnServername; - -@property (strong, nonatomic) NSString *serverName; +@property (strong, nonatomic) EAGLContext* context; +@property (strong, nonatomic) GLKBaseEffect* effect; +@property (strong, nonatomic) ImGuiHelper* imgui; +@property (weak, nonatomic) IBOutlet UIButton* btnServername; +@property (strong, nonatomic) NSString* serverName; - (IBAction)onServernameTapped:(id)sender; @@ -106,7 +99,7 @@ GLfloat gCubeVertexData[216] = - (void)tearDownGL; - (BOOL)loadShaders; -- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type file:(NSString *)file; +- (BOOL)compileShader:(GLuint*)shader type:(GLenum)type file:(NSString*)file; - (BOOL)linkProgram:(GLuint)prog; - (BOOL)validateProgram:(GLuint)prog; @end @@ -119,9 +112,8 @@ GLfloat gCubeVertexData[216] = self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; - if (!self.context) { + if (!self.context) NSLog(@"Failed to create ES context"); - } GLKView *view = (GLKView *)self.view; view.context = self.context; @@ -140,30 +132,29 @@ GLfloat gCubeVertexData[216] = [self.imgui connectServer: self.serverName ]; } - DebugHUD_InitDefaults( &_hud ); + DebugHUD_InitDefaults(&_hud); } - (void)dealloc { [self tearDownGL]; - if ([EAGLContext currentContext] == self.context) { + if ([EAGLContext currentContext] == self.context) [EAGLContext setCurrentContext:nil]; - } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; - if ([self isViewLoaded] && ([[self view] window] == nil)) { + if ([self isViewLoaded] && ([[self view] window] == nil)) + { self.view = nil; [self tearDownGL]; - if ([EAGLContext currentContext] == self.context) { + if ([EAGLContext currentContext] == self.context) [EAGLContext setCurrentContext:nil]; - } self.context = nil; } @@ -171,7 +162,8 @@ GLfloat gCubeVertexData[216] = } -- (BOOL)prefersStatusBarHidden { +- (BOOL)prefersStatusBarHidden +{ return YES; } @@ -185,7 +177,7 @@ GLfloat gCubeVertexData[216] = - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { - if ((buttonIndex==0)&&(alertView.tag==SERVERNAME_ALERT_TAG)) + if ((buttonIndex==0) && (alertView.tag == SERVERNAME_ALERT_TAG)) { // This is really janky. I usually just hardcode the servername since I'm building it anyway. // If you want to properly handle updating the server, you'll want to tear down and recreate @@ -193,7 +185,8 @@ GLfloat gCubeVertexData[216] = BOOL serverNameWasSet = self.serverName.length > 0; NSString *serverName = [[alertView textFieldAtIndex:0] text]; - if ([serverName length] > 0) { + if ([serverName length] > 0) + { self.serverName = serverName; NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setObject:serverName forKey:SERVERNAME_KEY ]; @@ -202,7 +195,8 @@ GLfloat gCubeVertexData[216] = [self.btnServername setTitle:self.serverName forState:UIControlStateNormal]; // If we hadn't previously connected, try now - if (!serverNameWasSet) { + if (!serverNameWasSet) + { [self.imgui connectServer:self.serverName]; } else @@ -241,8 +235,6 @@ GLfloat gCubeVertexData[216] = glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); glBindVertexArrayOES(0); - - } - (void)tearDownGL @@ -254,7 +246,8 @@ GLfloat gCubeVertexData[216] = self.effect = nil; - if (_program) { + if (_program) + { glDeleteProgram(_program); _program = 0; } @@ -285,9 +278,7 @@ GLfloat gCubeVertexData[216] = modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); - _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); - _rotation += self.timeSinceLastUpdate * (_hud.rotation_speed * (M_PI / 180.0)); } @@ -359,7 +350,8 @@ GLfloat gCubeVertexData[216] = glBindAttribLocation(_program, GLKVertexAttribNormal, "normal"); // Link program. - if (![self linkProgram:_program]) { + if (![self linkProgram:_program]) + { NSLog(@"Failed to link program: %d", _program); if (vertShader) { @@ -384,11 +376,13 @@ GLfloat gCubeVertexData[216] = uniforms[UNIFORM_DIFFUSE_COLOR] = glGetUniformLocation(_program, "diffuseColor"); // Release vertex and fragment shaders. - if (vertShader) { + if (vertShader) + { glDetachShader(_program, vertShader); glDeleteShader(vertShader); } - if (fragShader) { + if (fragShader) + { glDetachShader(_program, fragShader); glDeleteShader(fragShader); } @@ -402,7 +396,8 @@ GLfloat gCubeVertexData[216] = const GLchar *source; source = (GLchar *)[[NSString stringWithContentsOfFile:file encoding:NSUTF8StringEncoding error:nil] UTF8String]; - if (!source) { + if (!source) + { NSLog(@"Failed to load vertex shader"); return NO; } @@ -423,7 +418,8 @@ GLfloat gCubeVertexData[216] = #endif glGetShaderiv(*shader, GL_COMPILE_STATUS, &status); - if (status == 0) { + if (status == 0) + { glDeleteShader(*shader); return NO; } @@ -439,7 +435,8 @@ GLfloat gCubeVertexData[216] = #if defined(DEBUG) GLint logLength; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength); - if (logLength > 0) { + if (logLength > 0) + { GLchar *log = (GLchar *)malloc(logLength); glGetProgramInfoLog(prog, logLength, &logLength, log); NSLog(@"Program link log:\n%s", log); @@ -448,10 +445,8 @@ GLfloat gCubeVertexData[216] = #endif glGetProgramiv(prog, GL_LINK_STATUS, &status); - if (status == 0) { + if (status == 0) return NO; - } - return YES; } @@ -469,10 +464,8 @@ GLfloat gCubeVertexData[216] = } glGetProgramiv(prog, GL_VALIDATE_STATUS, &status); - if (status == 0) { + if (status == 0) return NO; - } - return YES; } diff --git a/examples/apple_example/imguiex-ios/debug_hud.h b/examples/apple_example/imguiex-ios/debug_hud.h index 4ef53572..0a905911 100644 --- a/examples/apple_example/imguiex-ios/debug_hud.h +++ b/examples/apple_example/imguiex-ios/debug_hud.h @@ -6,12 +6,12 @@ typedef struct DebugHUD { - bool show_demo_window; - bool show_another_window; - float rotation_speed; - float cubeColor1[4]; - float cubeColor2[4]; - float clearColor[4]; + bool show_demo_window; + bool show_another_window; + float rotation_speed; + float cubeColor1[4]; + float cubeColor2[4]; + float clearColor[4]; } DebugHUD; #if __cplusplus diff --git a/examples/apple_example/imguiex-ios/imgui_impl_ios.mm b/examples/apple_example/imguiex-ios/imgui_impl_ios.mm index 440b586a..20ee14b8 100644 --- a/examples/apple_example/imguiex-ios/imgui_impl_ios.mm +++ b/examples/apple_example/imguiex-ios/imgui_impl_ios.mm @@ -277,8 +277,7 @@ void ImGui_KeyboardCallback(uSynergyCookie cookie, uint16_t key, // If this key maps to a character input, apply it int charForKeycode = (modifiers & USYNERGY_MODIFIER_SHIFT) ? g_keycodeCharShifted[scanCode] : g_keycodeCharUnshifted[scanCode]; io.AddInputCharacter((unsigned short)charForKeycode); - } - + } } void ImGui_JoystickCallback(uSynergyCookie cookie, uint8_t joyNum, uint16_t buttons, int8_t leftStickX, int8_t leftStickY, int8_t rightStickX, int8_t rightStickY) @@ -461,14 +460,15 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat - (void)setupImGuiHooks { - ImGuiIO &io = ImGui::GetIO(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); [self setupKeymaps]; // Account for retina display for glScissor g_displayScale = [[UIScreen mainScreen] scale]; - ImGuiStyle &style = ImGui::GetStyle(); + ImGuiStyle& style = ImGui::GetStyle(); style.TouchExtraPadding = ImVec2( 4.0, 4.0 ); io.RenderDrawListsFn = ImGui_ImplIOS_RenderDrawLists; @@ -532,9 +532,8 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat // Create a background thread for synergy _synergyQueue = dispatch_queue_create( "imgui-usynergy", NULL ); dispatch_async( _synergyQueue, ^{ - while (1) { - uSynergyUpdate( &_synergyCtx ); - } + while (1) + uSynergyUpdate(&_synergyCtx); }); } @@ -569,24 +568,20 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat - (void)newFrame { ImGuiIO& io = ImGui::GetIO(); - ImGuiStyle &style = ImGui::GetStyle(); + ImGuiStyle& style = ImGui::GetStyle(); if (!g_FontTexture) - { ImGui_ImplIOS_CreateDeviceObjects(); - } - io.DisplaySize = ImVec2( _view.bounds.size.width, _view.bounds.size.height ); + io.DisplaySize = ImVec2(_view.bounds.size.width, _view.bounds.size.height); io.MouseDrawCursor = g_synergyPtrActive; if (g_synergyPtrActive) { - style.TouchExtraPadding = ImVec2( 0.0, 0.0 ); - io.MousePos = ImVec2( g_mousePosX, g_mousePosY ); + style.TouchExtraPadding = ImVec2(0.0, 0.0); + io.MousePos = ImVec2(g_mousePosX, g_mousePosY); for (int i=0; i < 3; i++) - { io.MouseDown[i] = g_MousePressed[i]; - } // This is an arbitrary scaling factor that works for me. Not sure what units these mousewheel values from synergy are supposed to be in. io.MouseWheel = g_mouseWheelY / 500.0; @@ -595,8 +590,8 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat else { // Synergy not active, use touch events - style.TouchExtraPadding = ImVec2( 4.0, 4.0 ); - io.MousePos = ImVec2(_touchPos.x, _touchPos.y ); + style.TouchExtraPadding = ImVec2(4.0, 4.0); + io.MousePos = ImVec2(_touchPos.x, _touchPos.y); if ((_mouseDown) || (_mouseTapped)) { io.MouseDown[0] = true;