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@ -980,6 +980,7 @@ struct ImGuiTextEditState
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struct ImGuiIniData
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{
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char* Name;
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ImGuiID ID;
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ImVec2 Pos;
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ImVec2 Size;
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bool Collapsed;
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@ -1578,10 +1579,11 @@ void ImGui::MemFree(void* ptr)
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static ImGuiIniData* FindWindowSettings(const char* name)
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{
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ImGuiState& g = *GImGui;
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ImGuiID id = ImCrc32(name, 0);
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for (size_t i = 0; i != g.Settings.size(); i++)
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{
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ImGuiIniData* ini = g.Settings[i];
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if (ImStricmp(ini->Name, name) == 0)
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if (ini->ID == id)
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return ini;
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}
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return NULL;
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@ -1592,6 +1594,7 @@ static ImGuiIniData* AddWindowSettings(const char* name)
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ImGuiIniData* ini = (ImGuiIniData*)ImGui::MemAlloc(sizeof(ImGuiIniData));
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new(ini) ImGuiIniData();
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ini->Name = ImStrdup(name);
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ini->ID = ImCrc32(name, 0);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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ini->Size = ImVec2(0,0);
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@ -1676,7 +1679,10 @@ static void SaveSettings()
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const ImGuiIniData* settings = g.Settings[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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fprintf(f, "[%s]\n", settings->Name);
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const char* name = settings->Name;
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if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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name = p;
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fprintf(f, "[%s]\n", name);
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fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
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fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
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fprintf(f, "Collapsed=%d\n", settings->Collapsed);
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@ -2648,8 +2654,8 @@ void ImGui::EndChildFrame()
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static ImGuiWindow* FindWindowByName(const char* name)
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{
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// FIXME-OPT: Store sorted hashes -> pointers.
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ImGuiID id = ImCrc32(name, 0, 0);
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ImGuiState& g = *GImGui;
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ImGuiID id = ImCrc32(name, 0);
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for (size_t i = 0; i < g.Windows.size(); i++)
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if (g.Windows[i]->ID == id)
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return g.Windows[i];
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