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@ -169,7 +169,7 @@ void InitGL()
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback(window, glfw_key_callback);
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glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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@ -321,6 +321,10 @@ int main(int argc, char** argv)
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InitGL();
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InitImGui();
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bool show_test_window = true;
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bool show_another_window = false;
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ImVec4 clear_col(0.8f, 0.6f, 0.6f, 1.0f);
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while (!glfwWindowShouldClose(window))
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -329,17 +333,15 @@ int main(int argc, char** argv)
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glfwPollEvents();
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UpdateImGui();
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static bool show_test_window = true;
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static bool show_another_window = false;
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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show_test_window ^= ImGui::Button("Test Window");
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show_another_window ^= ImGui::Button("Another Window");
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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@ -364,13 +366,13 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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// Rendering
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glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
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glClearColor(0.8f, 0.6f, 0.6f, 1.0f);
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glClearColor(clear_col.x, clear_col.y, clear_col.z, clear_col.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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glfwSwapBuffers(window);
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