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@ -6088,9 +6088,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Pos = ImFloor(window->Pos);
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// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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if (window->ViewportOwned)
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if (window->ViewportOwned || window->DockIsActive)
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window->WindowRounding = 0.0f;
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else
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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// Apply window focus (new and reactivated windows are moved to front)
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bool want_focus = false;
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