Merge branch 'master' into navigation

# Conflicts:
#	imgui_internal.h
docking
omar 7 years ago
commit 66a9d4856c

@ -626,11 +626,12 @@ struct ImGuiContext
// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
enum ImGuiItemFlags_
{
ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
ImGuiItemFlags_AllowNavDefaultFocus = 1 << 1, // true
ImGuiItemFlags_SelectableDontClosePopup = 1 << 3, // false // MenuItem/Selectable() automatically closes current Popup window
ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus|ImGuiItemFlags_AllowNavDefaultFocus
ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
//ImGuiItemFlags_Disabled = 1 << 2, // false // All widgets appears are disabled
ImGuiItemFlags_AllowNavDefaultFocus = 1 << 3, // true
ImGuiItemFlags_SelectableDontClosePopup = 1 << 4, // false // MenuItem/Selectable() automatically closes current Popup window
ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus|ImGuiItemFlags_AllowNavDefaultFocus
};
// Transient per-window data, reset at the beginning of the frame

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