diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index 676bb980..b9e4cfc1 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -18,6 +18,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2021-06:29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-03-22: Rework global mouse pos availability check listing supported platforms explicitly, effectively fixing mouse access on Raspberry Pi. (#2837, #3950) // 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends. @@ -377,20 +378,19 @@ static void ImGui_ImplSDL2_UpdateGamepads() #undef MAP_ANALOG } -void ImGui_ImplSDL2_NewFrame(SDL_Window* window) +void ImGui_ImplSDL2_NewFrame() { ImGuiIO& io = ImGui::GetIO(); ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDL2_Init()?"); - IM_ASSERT(bd->Window == window); // FIXME: Should remove parameter from ImGui_ImplSDL2_NewFrame() // Setup display size (every frame to accommodate for window resizing) int w, h; int display_w, display_h; - SDL_GetWindowSize(window, &w, &h); - if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) + SDL_GetWindowSize(bd->Window, &w, &h); + if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) w = h = 0; - SDL_GL_GetDrawableSize(window, &display_w, &display_h); + SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); io.DisplaySize = ImVec2((float)w, (float)h); if (w > 0 && h > 0) io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); diff --git a/backends/imgui_impl_sdl.h b/backends/imgui_impl_sdl.h index b1e8531a..9b40a676 100644 --- a/backends/imgui_impl_sdl.h +++ b/backends/imgui_impl_sdl.h @@ -10,7 +10,7 @@ // Missing features: // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // Read online: https://github.com/ocornut/imgui/tree/master/docs @@ -26,5 +26,9 @@ IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window); +IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(); IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter +#endif diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index fb6e0688..74ee2ea9 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -35,6 +35,11 @@ HOW TO UPDATE? VERSION 1.84 WIP (In Progress) ----------------------------------------------------------------------- +Breaking Changes: + +- Backends: SDL2: removed unnecessary SDL_Window* parameter from ImGui_ImplSDL2_NewFrame(). (#3244) [@funchal] + Kept inline redirection function (will obsolete). + Other Changes: - Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*' so it is independent from font style. When in a tab, the dot is displayed at the same position as the close button. diff --git a/examples/example_emscripten_opengl3/main.cpp b/examples/example_emscripten_opengl3/main.cpp index 875ecbb6..be338a83 100644 --- a/examples/example_emscripten_opengl3/main.cpp +++ b/examples/example_emscripten_opengl3/main.cpp @@ -123,7 +123,7 @@ static void main_loop(void* arg) // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplSDL2_NewFrame(g_Window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/examples/example_sdl_directx11/main.cpp b/examples/example_sdl_directx11/main.cpp index c5ad42e3..fc517152 100644 --- a/examples/example_sdl_directx11/main.cpp +++ b/examples/example_sdl_directx11/main.cpp @@ -113,7 +113,7 @@ int main(int, char**) // Start the Dear ImGui frame ImGui_ImplDX11_NewFrame(); - ImGui_ImplSDL2_NewFrame(window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/examples/example_sdl_metal/main.mm b/examples/example_sdl_metal/main.mm index efbccf4c..caa86e64 100644 --- a/examples/example_sdl_metal/main.mm +++ b/examples/example_sdl_metal/main.mm @@ -116,7 +116,7 @@ int main(int, char**) // Start the Dear ImGui frame ImGui_ImplMetal_NewFrame(renderPassDescriptor); - ImGui_ImplSDL2_NewFrame(window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/examples/example_sdl_opengl2/main.cpp b/examples/example_sdl_opengl2/main.cpp index 016b3083..a81f8564 100644 --- a/examples/example_sdl_opengl2/main.cpp +++ b/examples/example_sdl_opengl2/main.cpp @@ -94,7 +94,7 @@ int main(int, char**) // Start the Dear ImGui frame ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplSDL2_NewFrame(window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/examples/example_sdl_opengl3/main.cpp b/examples/example_sdl_opengl3/main.cpp index 044e16f8..2eb95650 100644 --- a/examples/example_sdl_opengl3/main.cpp +++ b/examples/example_sdl_opengl3/main.cpp @@ -164,7 +164,7 @@ int main(int, char**) // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplSDL2_NewFrame(window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp index db577e5e..2c01afef 100644 --- a/examples/example_sdl_vulkan/main.cpp +++ b/examples/example_sdl_vulkan/main.cpp @@ -487,7 +487,7 @@ int main(int, char**) // Start the Dear ImGui frame ImGui_ImplVulkan_NewFrame(); - ImGui_ImplSDL2_NewFrame(window); + ImGui_ImplSDL2_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). diff --git a/imgui.h b/imgui.h index c7df32dd..52539721 100644 --- a/imgui.h +++ b/imgui.h @@ -61,7 +61,7 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) #define IMGUI_VERSION "1.84 WIP" -#define IMGUI_VERSION_NUM 18308 +#define IMGUI_VERSION_NUM 18309 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_HAS_TABLE