Removed presumably obsolete MovingWindow tests which prevent move/merge logic in viewport branch from working in all situations (e.g. docking away when ActiveId is the ID of a tab)

docking
omar 7 years ago
parent cb78e62df9
commit 679f4882a5

@ -3336,10 +3336,10 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
static void ImGui::UpdateMovingWindow()
{
ImGuiContext& g = *GImGui;
if (g.MovingWindow && g.MovingWindow->MoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
if (g.MovingWindow != NULL)
{
// We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window).
// We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
// We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
KeepAliveID(g.ActiveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
@ -3373,10 +3373,6 @@ static void ImGui::UpdateMovingWindow()
if (!g.IO.MouseDown[0])
ClearActiveID();
}
if (g.MovingWindow != NULL)
g.MovingWindow->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs;
g.MovingWindow = NULL;
}
}

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