diff --git a/imgui.cpp b/imgui.cpp index 724eefe9..f660f272 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2442,8 +2442,8 @@ void SetCursorPos(const ImVec2& pos) ImVec2 GetCursorScreenPos() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.CursorPos; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.CursorPos; } void SetScrollPosHere() diff --git a/imgui.h b/imgui.h index 606a03ae..667037c8 100644 --- a/imgui.h +++ b/imgui.h @@ -168,7 +168,7 @@ namespace ImGui float GetColumnWidth(int column_index = -1); ImVec2 GetCursorPos(); // cursor position relative to window position void SetCursorPos(const ImVec2& pos); // " - ImVec2 GetCursorScreenPos(); // cursor position in screen space + ImVec2 GetCursorScreenPos(); // cursor position in screen space void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets. float GetTextLineSpacing(); float GetTextLineHeight(); @@ -252,7 +252,7 @@ namespace ImGui int GetFrameCount(); const char* GetStyleColorName(ImGuiCol idx); void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); - ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); + ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); }; // namespace ImGui