diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 368a9c11..2095c627 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -73,7 +73,8 @@ Other Changes: - Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive). - Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502) - Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276) - - ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst-case vertices reservation. (fix code added in #200!) + - ImDrawList: Improved handling for worst-case vertices reservation policy when large amount of text (e.g. ~1 million character strings) + are being submitted in a single call. It would typically have crashed InputTextMultiline(). (#200) - OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby] - Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame. diff --git a/TODO.txt b/TODO.txt index 1e6ef791..2b760243 100644 --- a/TODO.txt +++ b/TODO.txt @@ -240,13 +240,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX - font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data - font: PushFontSize API (#1018) + - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite? - font/atlas: add a missing Glyphs.reserve() - font/atlas: incremental updates - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point. - - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite? - - font draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise - - font draw: need to be able to specify wrap start position. + - font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise + - font/draw: need to be able to specify wrap start position. + - font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines) - font: imgui_freetype.h alternative renderer (#618) - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct). - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list? diff --git a/imgui.cpp b/imgui.cpp index 4108b5c0..3b8a8d89 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -11303,7 +11303,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 } } - // FIXME-OPT: We should coarse clip very large text on this end (even though the low-level ImFont::RenderText perform line-based will do it, it will lead us to temporary vertex allocations) draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect); // Draw blinking cursor diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 75e7401c..0efd13f9 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -2634,7 +2634,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col // Fast-forward to first visible line const char* s = text_begin; - if (!word_wrap_enabled && y + line_height < clip_rect.y) + if (y + line_height < clip_rect.y && !word_wrap_enabled) while (y + line_height < clip_rect.y) { while (s < text_end) @@ -2643,6 +2643,22 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col y += line_height; } + // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() + // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) + if (text_end - s > 10000 && !word_wrap_enabled) + { + const char* s_end = s; + float y_end = y; + while (y_end < clip_rect.w) + { + while (s_end < text_end) + if (*s_end++ == '\n') + break; + y_end += line_height; + } + text_end = s_end; + } + // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) const int vtx_count_max = (int)(text_end - s) * 4; const int idx_count_max = (int)(text_end - s) * 6;