diff --git a/imgui.h b/imgui.h index 2f80b5b4..b657d80a 100644 --- a/imgui.h +++ b/imgui.h @@ -774,7 +774,7 @@ struct ImGuiIO int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). float KeyRepeatRate; // = 0.020f // When holding a key/button, rate at which it repeats, in seconds. - bool NavMovesMouse; // = false // Directional navigation move the mouse cursor (update MousePos and set + bool NavMovesMouse; // = false // Directional navigation can move the mouse cursor. Updates MousePos and set WantMoveMouse=true. If enabled you MUST honor those requests in your binding, otherwise ImGui will react as if mouse is jumping around. void* UserData; // = NULL // Store your own data for retrieval by callbacks. ImFontAtlas* Fonts; // // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.