diff --git a/imgui.cpp b/imgui.cpp index 9ce9ec52..0a4ea19b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -344,6 +344,7 @@ - popup: border options. richer api like BeginChild() perhaps? (github issue #197) - combo: turn child handling code into pop up helper - combo: contents should extends to fit label if combo widget is small + - combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203) - listbox: multiple selection - listbox: user may want to initial scroll to focus on the one selected value? ! menubar, menus (github issue #126) diff --git a/imgui.h b/imgui.h index 5d358f00..b04411ec 100644 --- a/imgui.h +++ b/imgui.h @@ -166,7 +166,7 @@ namespace ImGui IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false). IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually. IMGUI_API void End(); - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis. + IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400). IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // " IMGUI_API void EndChild(); IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates @@ -237,7 +237,7 @@ namespace ImGui IMGUI_API void Spacing(); // add vertical spacing IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels IMGUI_API void Unindent(); // move content position back to the left (cancel Indent) - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns + IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). IMGUI_API void NextColumn(); // next column IMGUI_API int GetColumnIndex(); // get current column index IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this