ImGui::Text("HoveredId: 0x%08X/0x%08X",g.HoveredId,g.HoveredIdPreviousFrame);// Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
intNavIdTabCounter;// == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
boolNavIdIsAlive;// Nav widget has been seen this frame ~~ NavRefRectRel is valid
boolNavMousePosDirty;
boolNavDisableHighlight;// When user starts using mouse, we hide gamepad/keyboard functionalities
boolNavDisableMouseHover;// When user starts using gamepad/keyboard, we disable mouse hovering until mouse is touched again
boolNavDisableHighlight;// When user starts using mouse, we hide gamepad/keyboard highlight (nb: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
boolNavDisableMouseHover;// When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
boolNavInitDefaultRequest;// Init request for appearing window to select first item