|
|
|
@ -7803,32 +7803,6 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
|
|
|
|
|
return pressed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// [Internal]
|
|
|
|
|
bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFlags flags)
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
|
ImGuiWindow* window = g.CurrentWindow;
|
|
|
|
|
if (window->SkipItems)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const ImGuiStyle& style = g.Style;
|
|
|
|
|
|
|
|
|
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + padding.x * 2.0f, g.FontSize + padding.y * 2.0f));
|
|
|
|
|
ItemSize(bb, style.FramePadding.y);
|
|
|
|
|
if (!ItemAdd(bb, id))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
bool hovered, held;
|
|
|
|
|
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
|
|
|
|
|
|
|
|
|
|
const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
|
|
|
|
RenderNavHighlight(bb, id);
|
|
|
|
|
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
|
|
|
|
RenderArrow(bb.Min + padding, dir, 1.0f);
|
|
|
|
|
|
|
|
|
|
return pressed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
|
|
|
|
{
|
|
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
|