Viewport: Fixed glitches with newly appearing menus creating viewport while the underlying imgui window should be hidden. (#1542)

docking
omar 7 years ago
parent 7684f53328
commit 6d6580f6be

@ -3578,6 +3578,8 @@ void ImGui::UpdatePlatformWindows()
// New windows that appears directly in a new viewport won't always have a size on their frame
if (viewport->Size.x <= 0 || viewport->Size.y <= 0)
continue;
if (viewport->Window && viewport->Window->HiddenFrames > 0)
continue;
// Update viewport flags
if (viewport->Window != NULL)
@ -3640,7 +3642,7 @@ void ImGui::UpdatePlatformWindows()
}
// This is a default/basic function for performing the rendering/swap of multiple platform windows.
// Custom renderers may prefer to not call this function at all, and instead iterate the platform data and handle rendering/sync themselves.
// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves.
// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself:
//
// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
@ -4539,6 +4541,8 @@ void ImGui::EndFrame()
ImGuiViewportP* viewport = g.Viewports[i];
if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f)
continue;
if (viewport->Window && viewport->Window->HiddenFrames > 0)
continue;
if (i > 0)
IM_ASSERT(viewport->Window != NULL);
g.PlatformIO.Viewports.push_back(viewport);

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