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@ -3759,7 +3759,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
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const ImRect title_bar_rect = window->TitleBarRect();
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ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f);
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ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f);
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if (window->ScrollbarY)
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clip_rect.z -= style.ScrollbarWidth;
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PushClipRect(clip_rect);
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@ -7452,7 +7452,8 @@ bool ImGui::BeginMenuBar()
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IM_ASSERT(!window->DC.MenuBarAppending);
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window->DC.MenuBarAppending = true;
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ImGui::PushID("##menubar");
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ImRect rect = window->MenuBarRect();
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PushClipRect(ImVec4(rect.Min.x+0.5f, rect.Min.y-0.5f, rect.Max.x+0.5f, rect.Max.y-1.5f), false);
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return true;
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}
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@ -7465,6 +7466,7 @@ void ImGui::EndMenuBar()
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IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
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IM_ASSERT(window->DC.MenuBarAppending);
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window->DC.MenuBarAppending = false;
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PopClipRect();
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ImGui::PopID();
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}
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