Viewports: Fixed viewport merge code not testing the Minimized flag correctly. (#3118)

docking
omar 5 years ago
parent c142540705
commit 71eb4034eb

@ -3552,7 +3552,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
if (g.NavWindow && g.NavWindow->Appearing)
return;
// Click on void to focus window and start moving
// Click on void to focus window and start moving
// (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!)
if (g.IO.MouseClicked[0])
{
@ -4424,7 +4424,7 @@ void ImGui::EndFrame()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.Initialized);
// Don't process EndFrame() multiple times.
if (g.FrameCountEnded == g.FrameCount)
return;
@ -10679,7 +10679,11 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
if (!(viewport->Flags & (ImGuiViewportFlags_CanHostOtherWindows | ImGuiViewportFlags_Minimized)) || window->Viewport == viewport)
if (window->Viewport == viewport)
return false;
if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0)
return false;
if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0)
return false;
if (!viewport->GetMainRect().Contains(window->Rect()))
return false;
@ -10793,7 +10797,7 @@ static void ImGui::UpdateViewportsNewFrame()
}
}
// Create/update main viewport with current platform position.
// Create/update main viewport with current platform position.
// FIXME-VIEWPORT: Size is driven by back-end/user code for backward-compatibility but we should aim to make this more consistent.
ImGuiViewportP* main_viewport = g.Viewports[0];
IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID);

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