@ -517,13 +517,15 @@ struct ImGuiViewportP : public ImGuiViewport
intLastFrameActive;// Last frame number this viewport was activated by a window
intLastFrameAsRefViewport;// Last frame number this viewport was io.MouseViewportRef
ImGuiIDLastNameHash;
floatAlpha;// Window opacity (when dragging dockable windows/viewports we make them transparent)
floatLastAlpha;
ImGuiWindow*Window;
ImDrawList*OverlayDrawList;// For convenience, a draw list we can render to that's always rendered last (we use it to draw software mouse cursor when io.MouseDrawCursor is set)