Added ImGuiInputTextFlags_EnterReturnsTrue

docking
Thomas Buck 10 years ago
parent ad42787543
commit 7439df0ba1

@ -162,7 +162,6 @@
- text edit: flag to disable live update of the user buffer.
- text edit: field resize behaviour - field could stretch when being edited? hover tooltip shows more text?
- text edit: pasting text into a number box should filter the characters the same way direct input does
- text edit: allow code to catch user pressing Return (perhaps through disable live edit? so only Return apply the final value, also allow catching Return if value didn't changed)
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistant data (bool,int,float) in .ini file
- log: be able to right-click and log a window or tree-node into tty/file/clipboard?
@ -3962,6 +3961,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
bool value_changed = false;
bool cancel_edit = false;
bool enter_pressed = false;
if (g.ActiveId == id)
{
// Edit in progress
@ -4001,7 +4001,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
else if (IsKeyPressedMap(ImGuiKey_End)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask);
else if (IsKeyPressedMap(ImGuiKey_Delete)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_DELETE | k_mask);
else if (IsKeyPressedMap(ImGuiKey_Backspace)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
else if (IsKeyPressedMap(ImGuiKey_Enter)) { g.ActiveId = 0; }
else if (IsKeyPressedMap(ImGuiKey_Enter)) { g.ActiveId = 0; enter_pressed = true; }
else if (IsKeyPressedMap(ImGuiKey_Escape)) { g.ActiveId = 0; cancel_edit = true; }
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UNDO); // I don't want to use shortcuts but we should probably have an Input-catch stack
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_REDO);
@ -4122,7 +4122,10 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
return value_changed;
if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
return enter_pressed;
else
return value_changed;
}
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision)

@ -294,6 +294,7 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
ImGuiInputTextFlags_AutoSelectAll = 1 << 2,
ImGuiInputTextFlags_AlignCenter = 1 << 3,
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 4,
};
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array

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