diff --git a/imgui.cpp b/imgui.cpp index 8bea8f2c..10e44a4e 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -716,7 +716,7 @@ namespace ImGui static void NavUpdate(); static void NavUpdateWindowing(); static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id); -static void FocusFrontMostActiveWindow(); +static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window); } //----------------------------------------------------------------------------- @@ -3318,7 +3318,7 @@ void ImGui::NewFrame() // Closing the focused window restore focus to the first active root window in descending z-order if (g.NavWindow && !g.NavWindow->WasActive) - FocusFrontMostActiveWindow(); + FocusFrontMostActiveWindow(NULL); // No window should be open at the beginning of the frame. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. @@ -6137,11 +6137,11 @@ void ImGui::FocusWindow(ImGuiWindow* window) BringWindowToFront(window); } -void ImGui::FocusFrontMostActiveWindow() +void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window) { ImGuiContext& g = *GImGui; for (int i = g.Windows.Size - 1; i >= 0; i--) - if (g.Windows[i] != g.NavWindow && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) + if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) { FocusWindow(g.Windows[i]); return; @@ -10723,7 +10723,7 @@ void ImGui::EndMainMenuBar() // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window ImGuiContext& g = *GImGui; if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0) - FocusPreviousWindow(); + FocusFrontMostActiveWindow(g.NavWindow); End(); PopStyleVar(2);