diff --git a/README.md b/README.md
index d91b40e4..14e11cf1 100644
--- a/README.md
+++ b/README.md
@@ -238,6 +238,7 @@ The library started its life and is best known as "ImGui" only due to the fact t
How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
How can I display an image? What is ImTextureID, how does it works?
How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
+
How can I use my own math types instead of ImVec2/ImVec4?
How can I load a different font than the default?
How can I easily use icons in my application?
How can I load multiple fonts?
diff --git a/imconfig.h b/imconfig.h
index c6298cca..50b7f471 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -48,7 +48,7 @@
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
-//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
+//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
diff --git a/imgui.cpp b/imgui.cpp
index 1b5042f8..da6befed 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -32,6 +32,7 @@
- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
- How can I display an image? What is ImTextureID, how does it works?
- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
+ - How can I use my own math types instead of ImVec2/ImVec4?
- How can I load a different font than the default?
- How can I easily use icons in my application?
- How can I load multiple fonts?
@@ -685,6 +686,10 @@
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
node open/closed state differently. See what makes more sense in your situation!
+ Q: How can I use my own math types instead of ImVec2/ImVec4?
+ A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
+ This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.
+
Q: How can I load a different font than the default?
A: Use the font atlas to load the TTF/OTF file you want:
ImGuiIO& io = ImGui::GetIO();