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@ -1,4 +1,4 @@
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// ImGui library v1.18
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// ImGui library v1.19 wip
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -195,7 +195,7 @@
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just clearly discard autofit?
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- window: add horizontal scroll
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- window: fix resize grip rendering scaling along with Rounding style setting
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- window: better helpers to set pos/size/collapsed with different options (first-run, session only, current value) (github issue #89)
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
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- widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
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- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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@ -244,9 +244,7 @@
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- misc: CalcTextSize() could benefit from having 'hide_text_after_double_hash' false by default for external use?
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- style editor: add a button to output C code.
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- examples: integrate dx11 example.
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- examples: integrate opengl 3/4 programmable pipeline example.
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- optimization/render: use indexed rendering
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- optimization/render: use indexed rendering to reduce vertex data cost (for remote/networked imgui)
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- optimization/render: move clip-rect to vertex data? would allow merging all commands
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
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