Drag and Drop: Comments

docking
omar 7 years ago
parent 052b6021dd
commit 7ec934f439

@ -6685,7 +6685,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y));
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
toggled |= g.IO.MouseDoubleClicked[0];
if (g.DragDropActive && is_open) // We don't nodes to be highlighted when holding ever after the node has been opened, but don't close them!
if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
toggled = false;
if (toggled)
{
@ -9886,6 +9886,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
else
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
// Drag and Drop Source
if (g.ActiveId == id && BeginDragDropSource()) // NB: The ActiveId test is merely an optional micro-optimization
{
if (flags & ImGuiColorEditFlags_NoAlpha)
@ -9899,6 +9900,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
hovered = false;
}
// Tooltip
if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));

@ -421,6 +421,7 @@ namespace ImGui
IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
// Drag and Drop
// [BETA API] Missing Demo code. API may evolve.
IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0); // Call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond = 0); // Type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
IMGUI_API void EndDragDropSource();

Loading…
Cancel
Save