|
|
|
@ -9524,18 +9524,12 @@ void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32
|
|
|
|
|
|
|
|
|
|
const ImVec2 uv = GImGui->FontTexUvWhitePixel;
|
|
|
|
|
PrimReserve(6, 4);
|
|
|
|
|
const ImVec2 b(c.x, a.y);
|
|
|
|
|
const ImVec2 d(a.x, c.y);
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
|
|
|
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
|
|
|
|
|
PrimWriteVtx(a, uv, col_upr_left);
|
|
|
|
|
PrimWriteVtx(b, uv, col_upr_right);
|
|
|
|
|
PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
|
|
|
|
|
PrimWriteVtx(c, uv, col_bot_right);
|
|
|
|
|
PrimWriteVtx(d, uv, col_bot_left);
|
|
|
|
|
PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
|
|
|
|
|