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@ -3238,18 +3238,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->ClipRectStack.resize(0);
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window->LastFrameDrawn = current_frame;
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window->IDStack.resize(1);
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}
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window->BeginCount++;
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// Setup texture, outer clipping rectangle
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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PushClipRect(parent_window->ClipRectStack.back());
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else
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PushClipRect(GetVisibleRect());
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// Setup texture, outer clipping rectangle
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
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PushClipRect(parent_window->ClipRectStack.back());
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else
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PushClipRect(GetVisibleRect());
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if (first_begin_of_the_frame)
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{
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// New windows appears in front
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if (!window_was_visible)
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{
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@ -3601,6 +3597,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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ImGui::LogToClipboard();
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*/
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}
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window->BeginCount++;
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// Inner clipping rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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@ -3645,8 +3642,6 @@ void ImGui::End()
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ImGui::Columns(1, "#CloseColumns");
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PopClipRect(); // inner window clip rectangle
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PopClipRect(); // outer window clip rectangle
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window->DrawList->PopTextureID();
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// Stop logging
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
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