DisplaySafeAreaPadding=ImVec2(4,4);// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
AntiAliasedLines=true;// Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
AntiAliasedShapes=true;// Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
CurveTessellationTol=1.25f;// Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
ImVec2DisplaySafeAreaPadding;// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
boolAntiAliasedLines;// Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
boolAntiAliasedShapes;// Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
floatCurveTessellationTol;// Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.