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@ -5925,8 +5925,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source.
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// We need to do this _before_ we overwrite window->DC.LastItemId below because BeginAsDockableDragDropSource() also overwrites it.
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if ((g.ActiveId == window->MoveId) && ((g.IO.ConfigDockingWithShift && g.IO.KeyShift) || (!g.IO.ConfigDockingWithShift)))
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if ((window->RootWindow->Flags & (ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking)) == 0)
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BeginAsDockableDragDropSource(window);
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if ((window->Flags & ImGuiWindowFlags_NoMove) == 0)
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if ((window->RootWindow->Flags & (ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking)) == 0)
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BeginAsDockableDragDropSource(window);
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// Docking: Any dockable window can act as a target. For dock node hosts we call BeginAsDockableDragDropTarget() in DockNodeUpdate() instead.
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if (g.DragDropActive && !(flags & ImGuiWindowFlags_NoDocking))
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