Added "###" syntax to specify label that isn't part of the hashed ID (#107)

docking
ocornut 10 years ago
parent 3cac434737
commit 81a742bf54

@ -657,6 +657,7 @@ static const char* ImStristr(const char* haystack, const char* needle, const cha
}
// Pass data_size==0 for zero-terminated string
// Try to replace with FNV1a hash?
static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
{
static ImU32 crc32_lut[256] = { 0 };
@ -671,7 +672,9 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
crc32_lut[i] = crc;
}
}
ImU32 crc = ~seed;
seed = ~seed;
ImU32 crc = seed;
const unsigned char* current = (const unsigned char*)data;
if (data_size > 0)
@ -684,7 +687,16 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed = 0)
{
// Zero-terminated string
while (unsigned char c = *current++)
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
{
// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
// Because this syntax is rarely used we are optimizing for the common case.
// - If we reach ### in the string we discard the hash so far and reset to the seed.
// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
if (c == '#' && current[0] == '#' && current[1] == '#')
crc = seed;
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
}
}
return ~crc;
}
@ -4283,9 +4295,8 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
// When logging is enabled, if automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behaviour).
// NB- If we are above max depth we still allow manually opened nodes to be logged.
if (!display_frame)
if (g.LogEnabled && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
opened = true;
if (g.LogEnabled && !display_frame && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
opened = true;
if (!ItemAdd(bb, &id))
return opened;
@ -6389,7 +6400,6 @@ bool ImGui::IsClipped(const ImVec2& item_size)
static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
{
//ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0;
window->DC.LastItemAabb = bb;

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