Capture/release window in DX9 implementation

This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
docking
Gargaj 7 years ago committed by GitHub
parent 1a35766356
commit 839067fda9

@ -177,21 +177,27 @@ IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND, UINT msg, WPARAM wParam, LP
switch (msg)
{
case WM_LBUTTONDOWN:
SetCapture( hWnd );
io.MouseDown[0] = true;
return true;
case WM_LBUTTONUP:
ReleaseCapture();
io.MouseDown[0] = false;
return true;
case WM_RBUTTONDOWN:
SetCapture( hWnd );
io.MouseDown[1] = true;
return true;
case WM_RBUTTONUP:
ReleaseCapture();
io.MouseDown[1] = false;
return true;
case WM_MBUTTONDOWN:
SetCapture( hWnd );
io.MouseDown[2] = true;
return true;
case WM_MBUTTONUP:
ReleaseCapture();
io.MouseDown[2] = false;
return true;
case WM_MOUSEWHEEL:

Loading…
Cancel
Save