@ -3164,7 +3164,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
{
// Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows.
// We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward.
// This is because we want ActiveId to be set even when the window is stuck from moving .
// This is because we want ActiveId to be set even when the window is not permitted to move .
ImGuiContext & g = * GImGui ;
FocusWindow ( window ) ;
SetActiveID ( window - > MoveId , window ) ;
@ -3252,7 +3252,8 @@ void ImGui::UpdateMouseMovingWindowEndFrame()
}
else if ( g . NavWindow ! = NULL & & GetFrontMostPopupModal ( ) = = NULL )
{
FocusWindow ( NULL ) ; // Clicking on void disable focus
// Clicking on void disable focus
FocusWindow ( NULL ) ;
}
}
@ -5598,6 +5599,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
}
// Draw window + handle manual resize
// As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame.
const float window_rounding = window - > WindowRounding ;
const float window_border_size = window - > WindowBorderSize ;
const ImGuiWindow * window_to_highlight = g . NavWindowingTarget ? g . NavWindowingTarget : g . NavWindow ;
@ -10796,6 +10798,8 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
break ;
}
IM_ASSERT ( erased ) ;
if ( node - > VisibleWindow = = window )
node - > VisibleWindow = NULL ;
// Remove tab and possibly tab bar
if ( node - > TabBar )