IMGUI_APIboolIsItemHovered();// is the last item hovered by mouse?
IMGUI_APIboolIsItemHovered();// is the last item hovered by mouse, and usable?
IMGUI_APIboolIsItemHoveredRect();// is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
IMGUI_APIboolIsItemActive();// is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_APIboolIsItemClicked(intmouse_button=0);// is the last item clicked? (e.g. button/node just clicked on)
@ -404,13 +404,16 @@ namespace ImGui
IMGUI_APIImVec2GetItemRectMax();// "
IMGUI_APIImVec2GetItemRectSize();// "
IMGUI_APIvoidSetItemAllowOverlap();// allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
IMGUI_APIboolIsWindowHovered();// is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
IMGUI_APIboolIsWindowFocused();// is current window focused
IMGUI_APIboolIsWindowHovered();// is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
IMGUI_APIboolIsWindowHoveredRect();// is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_APIboolIsRootWindowFocused();// is current root window focused (root = top-most parent of a child, otherwise self)
IMGUI_APIboolIsRootWindowOrAnyChildFocused();// is current root window or any of its child (including current window) focused
IMGUI_APIboolIsRootWindowOrAnyChildHovered();// is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
IMGUI_APIboolIsAnyWindowFocused();
IMGUI_APIboolIsAnyWindowHovered();// is mouse hovering any visible window
IMGUI_APIboolIsAnyWindowHoveredAtPos(constImVec2&pos);// is given position hovering any active imgui window
IMGUI_APIboolIsRectVisible(constImVec2&size);// test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
IMGUI_APIboolIsPosHoveringAnyWindow(constImVec2&pos);// is given position hovering any active imgui window
IMGUI_APIfloatGetTime();
IMGUI_APIintGetFrameCount();
IMGUI_APIconstchar*GetStyleColName(ImGuiColidx);
@ -436,10 +439,8 @@ namespace ImGui
IMGUI_APIboolIsMouseClicked(intbutton,boolrepeat=false);// did mouse button clicked (went from !Down to Down)
IMGUI_APIboolIsMouseDoubleClicked(intbutton);// did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
IMGUI_APIboolIsMouseReleased(intbutton);// did mouse button released (went from Down to !Down)
IMGUI_APIboolIsMouseHoveringWindow();// is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_APIboolIsMouseHoveringAnyWindow();// is mouse hovering any visible window
IMGUI_APIboolIsMouseHoveringRect(constImVec2&r_min,constImVec2&r_max,boolclip=true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_APIboolIsMouseDragging(intbutton=0,floatlock_threshold=-1.0f);// is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_APIboolIsMouseHoveringRect(constImVec2&r_min,constImVec2&r_max,boolclip=true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_APIImVec2GetMousePos();// shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_APIImVec2GetMousePosOnOpeningCurrentPopup();// retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
IMGUI_APIImVec2GetMouseDragDelta(intbutton=0,floatlock_threshold=-1.0f);// dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold