WindowRounding=9.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
FramePadding=ImVec2(4,3);// Padding within a framed rectangle (used by most widgets)
FrameRounding=0.0f;// Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
ItemSpacing=ImVec2(8,4);// Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing=ImVec2(4,4);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding=ImVec2(0,0);// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!
PushClipRect(ImVec4(bb.Min.x+style.FramePadding.x,bb.Min.y+style.FramePadding.y,bb.Max.x,bb.Max.y-style.FramePadding.y));// Allow extra to draw over the horizontal padding to make it visible that text doesn't fit
floatWindowRounding;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImVec2FramePadding;// Padding within a framed rectangle (used by most widgets)
floatFrameRounding;// Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
ImVec2ItemSpacing;// Horizontal and vertical spacing between widgets/lines
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2TouchExtraPadding;// Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much!