@ -25,7 +25,7 @@
- What is ImTextureID and how do I display an image ?
- I integrated ImGui in my engine and the text or lines are blurry . .
- I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around . .
- How can I have multiple widgets with the same label ? Can I have widget without a label ? ( Yes ) . A primer on the purpose of labels/ IDs .
- How can I have multiple widgets with the same label ? Can I have widget without a label ? ( Yes ) . A primer on labels/ IDs .
- How can I tell when ImGui wants my mouse / keyboard inputs VS when I can pass them to my application ?
- How can I load a different font than the default ?
- How can I easily use icons in my application ?
@ -344,7 +344,7 @@
Q : I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around . .
A : Most likely you are mishandling the clipping rectangles in your render function . Rectangles provided by ImGui are defined as ( x1 = left , y1 = top , x2 = right , y2 = bottom ) and NOT as ( x1 , y1 , width , height ) .
Q : Can I have multiple widgets with the same label ? Can I have widget without a label ? ( Yes )
Q : Can I have multiple widgets with the same label ? Can I have widget without a label ?
A : Yes . A primer on the use of labels / IDs in ImGui . .
- Elements that are not clickable , such as Text ( ) items don ' t need an ID .
@ -2633,6 +2633,8 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
if ( window - > Flags & ImGuiWindowFlags_NoSavedSettings )
continue ;
ImGuiIniData * settings = FindWindowSettings ( window - > Name ) ;
if ( ! settings ) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
continue ;
settings - > Pos = window - > Pos ;
settings - > Size = window - > SizeFull ;
settings - > Collapsed = window - > Collapsed ;