@ -10,7 +10,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_Impl Glfw Vulkan_Render() calls ImGui_ImplGlfw Vulkan_RenderDrawData() itself.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_Impl Vulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
@ -23,23 +23,7 @@
// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
# include "imgui.h"
# include "imgui_impl_glfw_vulkan.h"
// GLFW
# define GLFW_INCLUDE_NONE
# define GLFW_INCLUDE_VULKAN
# include <GLFW/glfw3.h>
# ifdef _WIN32
# undef APIENTRY
# define GLFW_EXPOSE_NATIVE_WIN32
# define GLFW_EXPOSE_NATIVE_WGL
# include <GLFW/glfw3native.h>
# endif
// GLFW Data
static GLFWwindow * g_Window = NULL ;
static double g_Time = 0.0f ;
static bool g_MouseJustPressed [ 3 ] = { false , false , false } ;
# include "imgui_impl_vulkan.h"
// Vulkan Data
static VkAllocationCallbacks * g_Allocator = NULL ;
@ -149,7 +133,7 @@ static uint32_t __glsl_shader_frag_spv[] =
0x00010038
} ;
static uint32_t ImGui_Impl Glfw Vulkan_MemoryType( VkMemoryPropertyFlags properties , uint32_t type_bits )
static uint32_t ImGui_Impl Vulkan_MemoryType( VkMemoryPropertyFlags properties , uint32_t type_bits )
{
VkPhysicalDeviceMemoryProperties prop ;
vkGetPhysicalDeviceMemoryProperties ( g_Gpu , & prop ) ;
@ -159,14 +143,14 @@ static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties
return 0xffffffff ; // Unable to find memoryType
}
static void ImGui_Impl Glfw Vulkan_VkResult( VkResult err )
static void ImGui_Impl Vulkan_VkResult( VkResult err )
{
if ( g_CheckVkResult )
g_CheckVkResult ( err ) ;
}
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
void ImGui_Impl Glfw Vulkan_RenderDrawData( ImDrawData * draw_data )
void ImGui_Impl Vulkan_RenderDrawData( ImDrawData * draw_data )
{
VkResult err ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
@ -188,18 +172,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data)
buffer_info . usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
err = vkCreateBuffer ( g_Device , & buffer_info , g_Allocator , & g_VertexBuffer [ g_FrameIndex ] ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
VkMemoryRequirements req ;
vkGetBufferMemoryRequirements ( g_Device , g_VertexBuffer [ g_FrameIndex ] , & req ) ;
g_BufferMemoryAlignment = ( g_BufferMemoryAlignment > req . alignment ) ? g_BufferMemoryAlignment : req . alignment ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_Impl Glfw Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
alloc_info . memoryTypeIndex = ImGui_Impl Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_VertexBufferMemory [ g_FrameIndex ] ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
err = vkBindBufferMemory ( g_Device , g_VertexBuffer [ g_FrameIndex ] , g_VertexBufferMemory [ g_FrameIndex ] , 0 ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
g_VertexBufferSize [ g_FrameIndex ] = vertex_buffer_size ;
}
@ -218,18 +202,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data)
buffer_info . usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
err = vkCreateBuffer ( g_Device , & buffer_info , g_Allocator , & g_IndexBuffer [ g_FrameIndex ] ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
VkMemoryRequirements req ;
vkGetBufferMemoryRequirements ( g_Device , g_IndexBuffer [ g_FrameIndex ] , & req ) ;
g_BufferMemoryAlignment = ( g_BufferMemoryAlignment > req . alignment ) ? g_BufferMemoryAlignment : req . alignment ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_Impl Glfw Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
alloc_info . memoryTypeIndex = ImGui_Impl Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_IndexBufferMemory [ g_FrameIndex ] ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
err = vkBindBufferMemory ( g_Device , g_IndexBuffer [ g_FrameIndex ] , g_IndexBufferMemory [ g_FrameIndex ] , 0 ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
g_IndexBufferSize [ g_FrameIndex ] = index_buffer_size ;
}
@ -238,9 +222,9 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data)
ImDrawVert * vtx_dst ;
ImDrawIdx * idx_dst ;
err = vkMapMemory ( g_Device , g_VertexBufferMemory [ g_FrameIndex ] , 0 , vertex_size , 0 , ( void * * ) ( & vtx_dst ) ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
err = vkMapMemory ( g_Device , g_IndexBufferMemory [ g_FrameIndex ] , 0 , index_size , 0 , ( void * * ) ( & idx_dst ) ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
for ( int n = 0 ; n < draw_data - > CmdListsCount ; n + + )
{
const ImDrawList * cmd_list = draw_data - > CmdLists [ n ] ;
@ -257,7 +241,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data)
range [ 1 ] . memory = g_IndexBufferMemory [ g_FrameIndex ] ;
range [ 1 ] . size = VK_WHOLE_SIZE ;
err = vkFlushMappedMemoryRanges ( g_Device , 2 , range ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
vkUnmapMemory ( g_Device , g_VertexBufferMemory [ g_FrameIndex ] ) ;
vkUnmapMemory ( g_Device , g_IndexBufferMemory [ g_FrameIndex ] ) ;
}
@ -330,52 +314,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data)
}
}
static const char * ImGui_ImplGlfwVulkan_GetClipboardText ( void * user_data )
{
return glfwGetClipboardString ( ( GLFWwindow * ) user_data ) ;
}
static void ImGui_ImplGlfwVulkan_SetClipboardText ( void * user_data , const char * text )
{
glfwSetClipboardString ( ( GLFWwindow * ) user_data , text ) ;
}
void ImGui_ImplGlfwVulkan_MouseButtonCallback ( GLFWwindow * , int button , int action , int /*mods*/ )
{
if ( action = = GLFW_PRESS & & button > = 0 & & button < 3 )
g_MouseJustPressed [ button ] = true ;
}
void ImGui_ImplGlfwVulkan_ScrollCallback ( GLFWwindow * , double xoffset , double yoffset )
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
io . MouseWheelH + = ( float ) xoffset ;
io . MouseWheel + = ( float ) yoffset ;
}
void ImGui_ImplGlfwVulkan_KeyCallback ( GLFWwindow * , int key , int , int action , int mods )
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
if ( action = = GLFW_PRESS )
io . KeysDown [ key ] = true ;
if ( action = = GLFW_RELEASE )
io . KeysDown [ key ] = false ;
( void ) mods ; // Modifiers are not reliable across systems
io . KeyCtrl = io . KeysDown [ GLFW_KEY_LEFT_CONTROL ] | | io . KeysDown [ GLFW_KEY_RIGHT_CONTROL ] ;
io . KeyShift = io . KeysDown [ GLFW_KEY_LEFT_SHIFT ] | | io . KeysDown [ GLFW_KEY_RIGHT_SHIFT ] ;
io . KeyAlt = io . KeysDown [ GLFW_KEY_LEFT_ALT ] | | io . KeysDown [ GLFW_KEY_RIGHT_ALT ] ;
io . KeySuper = io . KeysDown [ GLFW_KEY_LEFT_SUPER ] | | io . KeysDown [ GLFW_KEY_RIGHT_SUPER ] ;
}
void ImGui_ImplGlfwVulkan_CharCallback ( GLFWwindow * , unsigned int c )
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
if ( c > 0 & & c < 0x10000 )
io . AddInputCharacter ( ( unsigned short ) c ) ;
}
bool ImGui_ImplGlfwVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer )
bool ImGui_ImplVulkan_CreateFontsTexture ( VkCommandBuffer command_buffer )
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
@ -403,17 +342,17 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
info . initialLayout = VK_IMAGE_LAYOUT_UNDEFINED ;
err = vkCreateImage ( g_Device , & info , g_Allocator , & g_FontImage ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
VkMemoryRequirements req ;
vkGetImageMemoryRequirements ( g_Device , g_FontImage , & req ) ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_Impl Glfw Vulkan_MemoryType( VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT , req . memoryTypeBits ) ;
alloc_info . memoryTypeIndex = ImGui_Impl Vulkan_MemoryType( VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT , req . memoryTypeBits ) ;
err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_FontMemory ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
err = vkBindImageMemory ( g_Device , g_FontImage , g_FontMemory , 0 ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
// Create the Image View:
@ -427,7 +366,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
info . subresourceRange . levelCount = 1 ;
info . subresourceRange . layerCount = 1 ;
err = vkCreateImageView ( g_Device , & info , g_Allocator , & g_FontView ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
// Update the Descriptor Set:
@ -453,32 +392,32 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
buffer_info . usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT ;
buffer_info . sharingMode = VK_SHARING_MODE_EXCLUSIVE ;
err = vkCreateBuffer ( g_Device , & buffer_info , g_Allocator , & g_UploadBuffer ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
VkMemoryRequirements req ;
vkGetBufferMemoryRequirements ( g_Device , g_UploadBuffer , & req ) ;
g_BufferMemoryAlignment = ( g_BufferMemoryAlignment > req . alignment ) ? g_BufferMemoryAlignment : req . alignment ;
VkMemoryAllocateInfo alloc_info = { } ;
alloc_info . sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO ;
alloc_info . allocationSize = req . size ;
alloc_info . memoryTypeIndex = ImGui_Impl Glfw Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
alloc_info . memoryTypeIndex = ImGui_Impl Vulkan_MemoryType( VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT , req . memoryTypeBits ) ;
err = vkAllocateMemory ( g_Device , & alloc_info , g_Allocator , & g_UploadBufferMemory ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
err = vkBindBufferMemory ( g_Device , g_UploadBuffer , g_UploadBufferMemory , 0 ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
// Upload to Buffer:
{
char * map = NULL ;
err = vkMapMemory ( g_Device , g_UploadBufferMemory , 0 , upload_size , 0 , ( void * * ) ( & map ) ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
memcpy ( map , pixels , upload_size ) ;
VkMappedMemoryRange range [ 1 ] = { } ;
range [ 0 ] . sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE ;
range [ 0 ] . memory = g_UploadBufferMemory ;
range [ 0 ] . size = upload_size ;
err = vkFlushMappedMemoryRanges ( g_Device , 1 , range ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
vkUnmapMemory ( g_Device , g_UploadBufferMemory ) ;
}
// Copy to Image:
@ -525,7 +464,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
return true ;
}
bool ImGui_Impl Glfw Vulkan_CreateDeviceObjects( )
bool ImGui_Impl Vulkan_CreateDeviceObjects( )
{
VkResult err ;
VkShaderModule vert_module ;
@ -538,13 +477,13 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
vert_info . codeSize = sizeof ( __glsl_shader_vert_spv ) ;
vert_info . pCode = ( uint32_t * ) __glsl_shader_vert_spv ;
err = vkCreateShaderModule ( g_Device , & vert_info , g_Allocator , & vert_module ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
VkShaderModuleCreateInfo frag_info = { } ;
frag_info . sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO ;
frag_info . codeSize = sizeof ( __glsl_shader_frag_spv ) ;
frag_info . pCode = ( uint32_t * ) __glsl_shader_frag_spv ;
err = vkCreateShaderModule ( g_Device , & frag_info , g_Allocator , & frag_module ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
if ( ! g_FontSampler )
@ -561,7 +500,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
info . maxLod = 1000 ;
info . maxAnisotropy = 1.0f ;
err = vkCreateSampler ( g_Device , & info , g_Allocator , & g_FontSampler ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
if ( ! g_DescriptorSetLayout )
@ -577,7 +516,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
info . bindingCount = 1 ;
info . pBindings = binding ;
err = vkCreateDescriptorSetLayout ( g_Device , & info , g_Allocator , & g_DescriptorSetLayout ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
// Create Descriptor Set:
@ -588,7 +527,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
alloc_info . descriptorSetCount = 1 ;
alloc_info . pSetLayouts = & g_DescriptorSetLayout ;
err = vkAllocateDescriptorSets ( g_Device , & alloc_info , & g_DescriptorSet ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
if ( ! g_PipelineLayout )
@ -605,7 +544,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
layout_info . pushConstantRangeCount = 1 ;
layout_info . pPushConstantRanges = push_constants ;
err = vkCreatePipelineLayout ( g_Device , & layout_info , g_Allocator , & g_PipelineLayout ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
}
VkPipelineShaderStageCreateInfo stage [ 2 ] = { } ;
@ -703,7 +642,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
info . layout = g_PipelineLayout ;
info . renderPass = g_RenderPass ;
err = vkCreateGraphicsPipelines ( g_Device , g_PipelineCache , 1 , & info , g_Allocator , & g_Pipeline ) ;
ImGui_Impl Glfw Vulkan_VkResult( err ) ;
ImGui_Impl Vulkan_VkResult( err ) ;
vkDestroyShaderModule ( g_Device , vert_module , g_Allocator ) ;
vkDestroyShaderModule ( g_Device , frag_module , g_Allocator ) ;
@ -711,7 +650,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects()
return true ;
}
void ImGui_Impl Glfw Vulkan_InvalidateFontUploadObjects( )
void ImGui_Impl Vulkan_InvalidateFontUploadObjects( )
{
if ( g_UploadBuffer )
{
@ -725,9 +664,9 @@ void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects()
}
}
void ImGui_Impl Glfw Vulkan_InvalidateDeviceObjects( )
void ImGui_Impl Vulkan_InvalidateDeviceObjects( )
{
ImGui_Impl Glfw Vulkan_InvalidateFontUploadObjects( ) ;
ImGui_Impl Vulkan_InvalidateFontUploadObjects( ) ;
for ( int i = 0 ; i < IMGUI_VK_QUEUED_FRAMES ; i + + )
{
@ -746,7 +685,7 @@ void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
if ( g_Pipeline ) { vkDestroyPipeline ( g_Device , g_Pipeline , g_Allocator ) ; g_Pipeline = VK_NULL_HANDLE ; }
}
bool ImGui_Impl Glfw Vulkan_Init( GLFWwindow* window , bool install_callbacks , ImGui_ImplGlfw Vulkan_Init_ Data * init_data )
bool ImGui_Impl Vulkan_Init( ImGui_ImplVulkan_InitData * init_data )
{
g_Allocator = init_data - > allocator ;
g_Gpu = init_data - > gpu ;
@ -756,104 +695,25 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
g_DescriptorPool = init_data - > descriptor_pool ;
g_CheckVkResult = init_data - > check_vk_result ;
g_Window = window ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
io . KeyMap [ ImGuiKey_Tab ] = GLFW_KEY_TAB ; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
io . KeyMap [ ImGuiKey_LeftArrow ] = GLFW_KEY_LEFT ;
io . KeyMap [ ImGuiKey_RightArrow ] = GLFW_KEY_RIGHT ;
io . KeyMap [ ImGuiKey_UpArrow ] = GLFW_KEY_UP ;
io . KeyMap [ ImGuiKey_DownArrow ] = GLFW_KEY_DOWN ;
io . KeyMap [ ImGuiKey_PageUp ] = GLFW_KEY_PAGE_UP ;
io . KeyMap [ ImGuiKey_PageDown ] = GLFW_KEY_PAGE_DOWN ;
io . KeyMap [ ImGuiKey_Home ] = GLFW_KEY_HOME ;
io . KeyMap [ ImGuiKey_End ] = GLFW_KEY_END ;
io . KeyMap [ ImGuiKey_Insert ] = GLFW_KEY_INSERT ;
io . KeyMap [ ImGuiKey_Delete ] = GLFW_KEY_DELETE ;
io . KeyMap [ ImGuiKey_Backspace ] = GLFW_KEY_BACKSPACE ;
io . KeyMap [ ImGuiKey_Space ] = GLFW_KEY_SPACE ;
io . KeyMap [ ImGuiKey_Enter ] = GLFW_KEY_ENTER ;
io . KeyMap [ ImGuiKey_Escape ] = GLFW_KEY_ESCAPE ;
io . KeyMap [ ImGuiKey_A ] = GLFW_KEY_A ;
io . KeyMap [ ImGuiKey_C ] = GLFW_KEY_C ;
io . KeyMap [ ImGuiKey_V ] = GLFW_KEY_V ;
io . KeyMap [ ImGuiKey_X ] = GLFW_KEY_X ;
io . KeyMap [ ImGuiKey_Y ] = GLFW_KEY_Y ;
io . KeyMap [ ImGuiKey_Z ] = GLFW_KEY_Z ;
io . SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText ;
io . GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText ;
io . ClipboardUserData = g_Window ;
# ifdef _WIN32
io . ImeWindowHandle = glfwGetWin32Window ( g_Window ) ;
# endif
if ( install_callbacks )
{
glfwSetMouseButtonCallback ( window , ImGui_ImplGlfwVulkan_MouseButtonCallback ) ;
glfwSetScrollCallback ( window , ImGui_ImplGlfwVulkan_ScrollCallback ) ;
glfwSetKeyCallback ( window , ImGui_ImplGlfwVulkan_KeyCallback ) ;
glfwSetCharCallback ( window , ImGui_ImplGlfwVulkan_CharCallback ) ;
}
ImGui_ImplGlfwVulkan_CreateDeviceObjects ( ) ;
ImGui_ImplVulkan_CreateDeviceObjects ( ) ;
return true ;
}
void ImGui_Impl Glfw Vulkan_Shutdown( )
void ImGui_ImplVulkan_Shutdown ( )
{
ImGui_Impl Glfw Vulkan_InvalidateDeviceObjects( ) ;
ImGui_ImplVulkan_InvalidateDeviceObjects ( ) ;
}
void ImGui_Impl Glfw Vulkan_NewFrame( )
void ImGui_ImplVulkan_NewFrame ( )
{
ImGuiIO & io = ImGui : : GetIO ( ) ;
// Setup display size (every frame to accommodate for window resizing)
int w , h ;
int display_w , display_h ;
glfwGetWindowSize ( g_Window , & w , & h ) ;
glfwGetFramebufferSize ( g_Window , & display_w , & display_h ) ;
io . DisplaySize = ImVec2 ( ( float ) w , ( float ) h ) ;
io . DisplayFramebufferScale = ImVec2 ( w > 0 ? ( ( float ) display_w / w ) : 0 , h > 0 ? ( ( float ) display_h / h ) : 0 ) ;
// Setup time step
double current_time = glfwGetTime ( ) ;
io . DeltaTime = g_Time > 0.0 ? ( float ) ( current_time - g_Time ) : ( float ) ( 1.0f / 60.0f ) ;
g_Time = current_time ;
// Setup inputs
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
if ( glfwGetWindowAttrib ( g_Window , GLFW_FOCUSED ) )
{
double mouse_x , mouse_y ;
glfwGetCursorPos ( g_Window , & mouse_x , & mouse_y ) ;
io . MousePos = ImVec2 ( ( float ) mouse_x , ( float ) mouse_y ) ;
}
else
{
io . MousePos = ImVec2 ( - FLT_MAX , - FLT_MAX ) ;
}
for ( int i = 0 ; i < 3 ; i + + )
{
io . MouseDown [ i ] = g_MouseJustPressed [ i ] | | glfwGetMouseButton ( g_Window , i ) ! = 0 ; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
g_MouseJustPressed [ i ] = false ;
}
// Hide OS mouse cursor if ImGui is drawing it
glfwSetInputMode ( g_Window , GLFW_CURSOR , io . MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL ) ;
// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
ImGui : : NewFrame ( ) ;
}
void ImGui_Impl Glfw Vulkan_Render( VkCommandBuffer command_buffer )
void ImGui_ImplVulkan_Render ( VkCommandBuffer command_buffer )
{
g_CommandBuffer = command_buffer ;
ImGui : : Render ( ) ;
ImGui_Impl Glfw Vulkan_RenderDrawData( ImGui : : GetDrawData ( ) ) ;
ImGui_ImplVulkan_RenderDrawData ( ImGui : : GetDrawData ( ) ) ;
g_CommandBuffer = VK_NULL_HANDLE ;
g_FrameIndex = ( g_FrameIndex + 1 ) % IMGUI_VK_QUEUED_FRAMES ;
}