|
|
|
@ -1101,7 +1101,7 @@ struct ImDrawList
|
|
|
|
|
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
|
|
|
|
|
IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
|
|
|
|
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
|
|
|
|
|
inline void AddBezier(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0) { PathBezierTo(pos0, cp0, cp1, pos1, num_segments); PathStroke(col, false, thickness); }
|
|
|
|
|
IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
|
|
|
|
|
|
|
|
|
|
// Stateful path API, add points then finish with PathFill() or PathStroke()
|
|
|
|
|
inline void PathClear() { _Path.resize(0); }
|
|
|
|
@ -1111,7 +1111,7 @@ struct ImDrawList
|
|
|
|
|
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
|
|
|
|
|
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
|
|
|
|
|
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
|
|
|
|
IMGUI_API void PathBezierTo(const ImVec2& p0, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
|
|
|
|
|
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
|
|
|
|
|
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F);
|
|
|
|
|
|
|
|
|
|
// Channels
|
|
|
|
|