|
|
|
@ -282,15 +282,15 @@ void ImGui_ImplGlfwGL3_InvalidateDeviceObjects()
|
|
|
|
|
if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
|
|
|
|
|
g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
|
|
|
|
|
|
|
|
|
|
glDetachShader(g_ShaderHandle, g_VertHandle);
|
|
|
|
|
glDeleteShader(g_VertHandle);
|
|
|
|
|
if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
|
|
|
|
|
if (g_VertHandle) glDeleteShader(g_VertHandle);
|
|
|
|
|
g_VertHandle = 0;
|
|
|
|
|
|
|
|
|
|
glDetachShader(g_ShaderHandle, g_FragHandle);
|
|
|
|
|
glDeleteShader(g_FragHandle);
|
|
|
|
|
if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
|
|
|
|
|
if (g_FragHandle) glDeleteShader(g_FragHandle);
|
|
|
|
|
g_FragHandle = 0;
|
|
|
|
|
|
|
|
|
|
glDeleteProgram(g_ShaderHandle);
|
|
|
|
|
if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
|
|
|
|
|
g_ShaderHandle = 0;
|
|
|
|
|
|
|
|
|
|
if (g_FontTexture)
|
|
|
|
|