// New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable.
staticImGuiContextGImDefaultContext;
staticImFontAtlasGImDefaultFontAtlas;
// Current context pointer. Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by (A) having two instances of the ImGui code under different namespaces or (B) change this variable to be TLS. Further development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
// Default context storage + current context pointer.
// Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by:
// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
// - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586