docking
ocornut 9 years ago
parent 747999bbaf
commit 9e8da4dba0

@ -378,6 +378,7 @@
- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
- file selection widget -> build the tool in our codebase to improve model-dialog idioms
- inputfloat: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
@ -5557,7 +5558,7 @@ ImGuiID ImGui::GetID(const void* ptr_id)
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: only call right after InputText because we are using its InitialValue storage
static void ApplyNumericalTextInput(const char* buf, float *v)
static void InputTextApplyArithmeticOp(const char* buf, float *v)
{
while (ImCharIsSpace(*buf))
buf++;
@ -5588,17 +5589,17 @@ static void ApplyNumericalTextInput(const char* buf, float *v)
return;
if (op == '+')
*v = ref_v + op_v;
*v = ref_v + op_v; // add (uses "+-" to substract)
else if (op == '*')
*v = ref_v * op_v;
*v = ref_v * op_v; // multiply
else if (op == '/')
{
if (op_v == 0.0f)
if (op_v == 0.0f) // divide
return;
*v = ref_v / op_v;
}
else
*v = op_v;
*v = op_v; // Constant
}
// Create text input in place of a slider (when CTRL+Clicking on slider)
@ -5631,7 +5632,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
}
if (value_changed)
{
ApplyNumericalTextInput(text_buf, v);
InputTextApplyArithmeticOp(text_buf, v);
}
return value_changed;
}
@ -7310,7 +7311,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll);
if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags))
{
ApplyNumericalTextInput(buf, v);
InputTextApplyArithmeticOp(buf, v);
value_changed = true;
}

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