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@ -823,7 +823,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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if (rounding > 0.0f)
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{
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PathRect(a, b, rounding, rounding_corners_flags);
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PathFill(col);
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PathFillConvex(col);
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}
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else
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{
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@ -868,7 +868,7 @@ void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c
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PathLineTo(b);
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PathLineTo(c);
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PathLineTo(d);
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PathFill(col);
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PathFillConvex(col);
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}
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void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
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@ -890,7 +890,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
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PathLineTo(a);
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PathLineTo(b);
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PathLineTo(c);
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PathFill(col);
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PathFillConvex(col);
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}
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
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@ -910,7 +910,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathFill(col);
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PathFillConvex(col);
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}
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void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
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