diff --git a/imgui.cpp b/imgui.cpp index ab1c4aba..92af81d0 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3398,7 +3398,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame() // (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!) if (g.IO.MouseClicked[0]) { - ImGuiWindow* root_window = g.HoveredWindow->RootWindowDockStop; + ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindowDockStop : NULL; if (root_window != NULL) { StartMouseMovingWindow(g.HoveredWindow); @@ -13006,6 +13006,7 @@ bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir } // host_node may be NULL if the window doesn't have a DockNode already. +// FIXME-DOCK: This is misnamed since it's also doing the filtering. static void ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking) { ImGuiContext& g = *GImGui; @@ -14253,7 +14254,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) return; } - // Position window + // Position/Size window SetNextWindowPos(node->Pos); SetNextWindowSize(node->Size); g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos() @@ -14346,7 +14347,8 @@ void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window) const bool do_preview = payload->IsPreview() || payload->IsDelivery(); if (do_preview && (node != NULL || allow_null_target_node)) { - ImGuiDockPreviewData split_inner, split_outer; + ImGuiDockPreviewData split_inner; + ImGuiDockPreviewData split_outer; ImGuiDockPreviewData* split_data = &split_inner; if (node && (node->ParentNode || node->IsCentralNode())) if (ImGuiDockNode* root_node = DockNodeGetRootNode(node)) diff --git a/imgui.h b/imgui.h index a1f50e07..3766ce53 100644 --- a/imgui.h +++ b/imgui.h @@ -1609,8 +1609,13 @@ struct ImGuiSizeCallbackData ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. }; -// [BETA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. -// Provide hints to the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) and OS level parent/child relationships. +// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. +// Important: the content of this class is still highly WIP and likely to change and be refactored +// before we stabilize Docking features. Please be mindful if using this. +// Provide hints: +// - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) +// - To the platform back-end for OS level parent/child relationships of viewport. +// - To the docking system for various options and filtering. struct ImGuiWindowClass { ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others. diff --git a/imgui_internal.h b/imgui_internal.h index 40800193..eeaefb7b 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1912,6 +1912,7 @@ namespace ImGui IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos); inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } + inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; } IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open); IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window);