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@ -1095,6 +1095,7 @@ struct ImGuiState
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int FrameCount;
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int FrameCountRendered;
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ImVector<ImGuiWindow*> Windows;
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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@ -1124,7 +1125,6 @@ struct ImGuiState
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// Render
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ImVector<ImDrawList*> RenderDrawLists;
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ImVector<ImGuiWindow*> RenderSortedWindows;
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// Mouse cursor
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ImGuiMouseCursor MouseCursor;
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@ -2034,7 +2034,7 @@ void ImGui::Shutdown()
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g.StyleModifiers.clear();
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g.FontStack.clear();
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g.RenderDrawLists.clear();
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g.RenderSortedWindows.clear();
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g.WindowsSortBuffer.clear();
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g.MouseCursorDrawList.ClearFreeMemory();
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g.ColorEditModeStorage.Clear();
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if (g.PrivateClipboard)
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@ -2142,18 +2142,18 @@ void ImGui::Render()
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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g.RenderSortedWindows.resize(0);
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g.RenderSortedWindows.reserve(g.Windows.size());
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g.WindowsSortBuffer.resize(0);
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g.WindowsSortBuffer.reserve(g.Windows.size());
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
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if (window->Visible)
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continue;
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AddWindowToSortedBuffer(window, g.RenderSortedWindows);
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AddWindowToSortedBuffer(window, g.WindowsSortBuffer);
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}
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IM_ASSERT(g.Windows.size() == g.RenderSortedWindows.size()); // we done something wrong
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g.Windows.swap(g.RenderSortedWindows);
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IM_ASSERT(g.Windows.size() == g.WindowsSortBuffer.size()); // we done something wrong
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g.Windows.swap(g.WindowsSortBuffer);
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// Clear data for next frame
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g.IO.MouseWheel = 0.0f;
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@ -3311,9 +3311,15 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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}
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if (window->Flags & ImGuiWindowFlags_Popup)
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{
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if ((g.IO.MouseClicked[0] && (!g.HoveredWindow || g.HoveredWindow->RootWindow != window)) || (!g.FocusedWindow || g.FocusedWindow->RootWindow != window))
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if (p_opened)
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if (p_opened)
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{
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if (g.IO.MouseClicked[0] && (!g.HoveredWindow || g.HoveredWindow->RootWindow != window))
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*p_opened = false;
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else if (!g.FocusedWindow)
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*p_opened = false;
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else if (g.FocusedWindow->RootWindow != window)// && !(g.FocusedWindow->RootWindow->Flags & ImGuiWindowFlags_Tooltip))
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*p_opened = false;
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}
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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