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@ -2,7 +2,7 @@
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
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// Issues:
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// [ ] Platform: CTRL+Tab can't be read.
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
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// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
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@ -52,6 +52,32 @@ bool ImGui_ImplOSX_Init()
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io.KeyMap[ImGuiKey_Y] = 'Y';
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io.KeyMap[ImGuiKey_Z] = 'Z';
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io.SetClipboardTextFn = [](void*, const char* str) -> void
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{
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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[pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
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[pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
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};
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io.GetClipboardTextFn = [](void*) -> const char*
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{
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
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if (![available isEqualToString:NSPasteboardTypeString])
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return NULL;
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NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
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if (string == nil)
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return NULL;
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const char* string_c = (const char*)[string UTF8String];
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size_t string_len = strlen(string_c);
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static ImVector<char> s_clipboard;
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s_clipboard.resize((int)string_len + 1);
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strcpy(s_clipboard.Data, string_c);
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return s_clipboard.Data;
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};
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return true;
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}
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@ -96,13 +122,11 @@ static int mapCharacterToKey(int c)
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return -1;
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}
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// Reset the non-characters keys
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static void resetKeys()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < IM_ARRAYSIZE(io.KeyMap); n++)
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if (io.KeyMap[n] != -1 && io.KeyMap[n] >= 256)
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io.KeysDown[io.KeyMap[n]] = false;
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for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
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io.KeysDown[n] = false;
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
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@ -155,9 +179,9 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
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return io.WantCaptureMouse;
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}
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// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
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if (event.type == NSEventTypeKeyDown)
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{
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// FIXME-OSX: Try to store native NS keys in KeyDown[]
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NSString* str = [event characters];
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int len = (int)[str length];
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for (int i = 0; i < len; i++)
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@ -204,8 +228,8 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
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io.KeyAlt = flags & NSEventModifierFlagOption;
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io.KeySuper = flags & NSEventModifierFlagCommand;
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// We must reset them as we will not receive any keyUp event if they where pressed during shift or command
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if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl))
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// We must reset them as we will not receive any keyUp event if they where pressed with a modifier
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if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
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resetKeys();
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return io.WantCaptureKeyboard;
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}
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