diff --git a/imgui.cpp b/imgui.cpp index 011c5f1b..b578f8a4 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6000,7 +6000,7 @@ static inline float RoundScalar(float value, int decimal_precision) // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 // FIXME: Investigate better rounding methods static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; - float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : (1.0f / powf(10.0f, (float)decimal_precision)); + float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); bool negative = value < 0.0f; value = fabsf(value); float remainder = fmodf(value, min_step);