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@ -9197,6 +9197,7 @@ void ImDrawList::PopTextureID()
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UpdateTextureID();
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}
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// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
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void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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{
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
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@ -9629,7 +9630,6 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
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CmdBuffer.back().ElemCount -= idx_unused;
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_VtxWritePtr -= vtx_unused;
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_IdxWritePtr -= idx_unused;
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_VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size;
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}
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// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
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