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@ -14316,10 +14316,15 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
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// - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand!
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// For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect.
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// - Use (id == 0) to let the system allocate a node identifier.
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// - Existing node with a same id will be removed.
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ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockNode* node = NULL;
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if (id != 0)
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DockBuilderRemoveNode(id);
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if (flags & ImGuiDockNodeFlags_DockSpace)
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{
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DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly);
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@ -14327,10 +14332,7 @@ ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags)
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}
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else
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{
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if (id != 0)
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node = DockContextFindNodeByID(ctx, id);
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if (!node)
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node = DockContextAddNode(ctx, id);
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node = DockContextAddNode(ctx, id);
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node->LocalFlags = flags;
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}
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node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame.
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