diff --git a/imgui.cpp b/imgui.cpp index 29edee02..81a57d96 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9116,6 +9116,12 @@ bool ImGui::IsRectVisible(const ImVec2& size) return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); } +bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); +} + // Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) void ImGui::BeginGroup() { diff --git a/imgui.h b/imgui.h index 67f46c61..60a15af2 100644 --- a/imgui.h +++ b/imgui.h @@ -409,7 +409,8 @@ namespace ImGui IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self) IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup) - IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization) + IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. + IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window IMGUI_API float GetTime(); IMGUI_API int GetFrameCount();