Internals: Wired a ImGuiItemStatusFlags_ValueChanged into ItemStatusFlags, for an hypothetical IsItemValueChanged() function. (#2034)

docking
omar 6 years ago
parent 102d5e6de6
commit abaa274592

@ -2344,7 +2344,9 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
(void)id; // Avoid unused variable warnings when asserts are compiled out.
ImGuiContext& g = *GImGui;
IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
g.ActiveIdValueChanged = true;
g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ValueChanged;
}
static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)

@ -268,7 +268,8 @@ enum ImGuiItemStatusFlags_
{
ImGuiItemStatusFlags_None = 0,
ImGuiItemStatusFlags_HoveredRect = 1 << 0,
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
ImGuiItemStatusFlags_ValueChanged = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
};
// FIXME: this is in development, not exposed/functional as a generic feature yet.
@ -648,7 +649,7 @@ struct ImGuiContext
float ActiveIdTimer;
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
bool ActiveIdValueChanged;
bool ActiveIdValueChanged; // Was the value associated to the widget changed over the course of the Active state.
bool ActiveIdPreviousFrameIsAlive;
bool ActiveIdPreviousFrameValueChanged;
int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)

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