@ -2929,7 +2929,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
}
// Render a triangle to denote expanded/collapsed state
void ImGui : : RenderCollapseTriangle ( ImVec2 p_min , bool is_open , float scale , bool shadow )
void ImGui : : RenderCollapseTriangle ( ImVec2 p_min , bool is_open , float scale )
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = GetCurrentWindow ( ) ;
@ -2953,8 +2953,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool
c = center + ImVec2 ( - 0.500f , - 0.866f ) * r ;
}
if ( shadow & & ( window - > Flags & ImGuiWindowFlags_ShowBorders ) ! = 0 )
window - > DrawList - > AddTriangleFilled ( a + ImVec2 ( 2 , 2 ) , b + ImVec2 ( 2 , 2 ) , c + ImVec2 ( 2 , 2 ) , GetColorU32 ( ImGuiCol_BorderShadow ) ) ;
window - > DrawList - > AddTriangleFilled ( a , b , c , GetColorU32 ( ImGuiCol_Text ) ) ;
}
@ -4312,7 +4310,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
const ImVec2 text_size = CalcTextSize ( name , NULL , true ) ;
if ( ! ( flags & ImGuiWindowFlags_NoCollapse ) )
RenderCollapseTriangle ( window - > Pos + style . FramePadding , ! window - > Collapsed , 1.0f , true );
RenderCollapseTriangle ( window - > Pos + style . FramePadding , ! window - > Collapsed , 1.0f );
ImVec2 text_min = window - > Pos ;
ImVec2 text_max = window - > Pos + ImVec2 ( window - > Size . x , style . FramePadding . y * 2 + text_size . y ) ;
@ -5950,7 +5948,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{
// Framed type
RenderFrame ( bb . Min , bb . Max , col , true , style . FrameRounding ) ;
RenderCollapseTriangle ( bb . Min + padding + ImVec2 ( 0.0f , text_base_offset_y ) , is_open , 1.0f , true );
RenderCollapseTriangle ( bb . Min + padding + ImVec2 ( 0.0f , text_base_offset_y ) , is_open , 1.0f );
if ( g . LogEnabled )
{
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@ -5974,7 +5972,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if ( flags & ImGuiTreeNodeFlags_Bullet )
RenderBullet ( bb . Min + ImVec2 ( text_offset_x * 0.5f , g . FontSize * 0.50f + text_base_offset_y ) ) ;
else if ( ! ( flags & ImGuiTreeNodeFlags_Leaf ) )
RenderCollapseTriangle ( bb . Min + ImVec2 ( padding . x , g . FontSize * 0.15f + text_base_offset_y ) , is_open , 0.70f , false );
RenderCollapseTriangle ( bb . Min + ImVec2 ( padding . x , g . FontSize * 0.15f + text_base_offset_y ) , is_open , 0.70f );
if ( g . LogEnabled )
LogRenderedText ( text_pos , " > " ) ;
RenderText ( text_pos , label , label_end , false ) ;