@ -1,4 +1,4 @@
// dear imgui, v1.6 7 WIP
// dear imgui, v1.6 6b
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -685,8 +685,8 @@ CODE
you to animate labels . For example you may want to include varying information in a window title bar ,
but windows are uniquely identified by their ID . Use " ### " to pass a label that isn ' t part of ID :
Button ( " Hello###ID " ; // Label = "Hello", ID = hash of (..., "ID")
Button ( " World###ID " ; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
Button ( " Hello###ID " ) ; // Label = "Hello", ID = hash of (..., "ID")
Button ( " World###ID " ) ; // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different
sprintf ( buf , " My game (%f FPS)###MyGame " , fps ) ;
Begin ( buf ) ; // Variable title, ID = hash of "MyGame"