diff --git a/imgui.cpp b/imgui.cpp index 5f0ec833..8497bde6 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3917,14 +3917,15 @@ void ImGui::Render() // Gather windows to render g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0; g.DrawDataBuilder.Clear(); + ImGuiWindow* window_to_render_front_most = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget : NULL; for (int n = 0; n != g.Windows.Size; n++) { ImGuiWindow* window = g.Windows[n]; - if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0 && window != g.NavWindowingTarget) + if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0 && window != window_to_render_front_most) AddWindowToDrawDataSelectLayer(window); } - if (g.NavWindowingTarget && g.NavWindowingTarget->Active && g.NavWindowingTarget->HiddenFrames <= 0) // NavWindowingTarget is always temporarily displayed as the front-most window - AddWindowToDrawDataSelectLayer(g.NavWindowingTarget); + if (window_to_render_front_most && window_to_render_front_most->Active && window_to_render_front_most->HiddenFrames <= 0) // NavWindowingTarget is always temporarily displayed as the front-most window + AddWindowToDrawDataSelectLayer(window_to_render_front_most); g.DrawDataBuilder.FlattenIntoSingleLayer(); // Draw software mouse cursor if requested