Navigation: Fixed using NavWindowed when a menu is open. (#323)

docking
ocornut 8 years ago
parent 2cab404a81
commit ad48309047

@ -2343,7 +2343,7 @@ static void NavUpdate()
// Navigation windowing mode (change focus, move/resize window)
if (!g.NavWindowingTarget && g.NavWindow && IsKeyPressedMap(ImGuiKey_NavWindowing, false))
g.NavWindowingTarget = g.NavWindow->RootWindow;
g.NavWindowingTarget = g.NavWindow->RootNonPopupWindow;
if (g.NavWindowingTarget)
{
// FIXME-NAVIGATION: Need to clarify input semantic, naming is misleading/incorrect here.
@ -2357,10 +2357,10 @@ static void NavUpdate()
i_current = i;
int i_target = -1;
for (int i = i_current+focus_change_dir; i >= 0 && i < g.Windows.Size && i_target == -1; i += focus_change_dir)
if (g.Windows[i]->Active && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
if (g.Windows[i]->Active && g.Windows[i] == g.Windows[i]->RootNonPopupWindow)
i_target = i;
for (int i = (focus_change_dir < 0) ? (g.Windows.Size-1) : 0; i >= 0 && i < g.Windows.Size && i_target == -1 && i_target != i_current; i += focus_change_dir)
if (g.Windows[i]->Active && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
if (g.Windows[i]->Active && g.Windows[i] == g.Windows[i]->RootNonPopupWindow)
i_target = i;
if (i_target != -1)
{
@ -2369,12 +2369,12 @@ static void NavUpdate()
}
}
// End window select/focus mode and apply final focus
// Apply actual focus only when leaving NavWindowing mode (until then the window was merely rendered front-most)
if (!IsKeyDownMap(ImGuiKey_NavWindowing))
{
if (g.NavWindowingTarget)
if (!g.FocusedWindow || (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow != g.FocusedWindow->RootWindow))
ImGui::FocusWindow(g.NavWindowingTarget->RootWindow);
if (!g.FocusedWindow || (g.NavWindowingTarget->RootNonPopupWindow != g.FocusedWindow->RootNonPopupWindow))
ImGui::FocusWindow(g.NavWindowingTarget->RootNonPopupWindow);
g.NavWindowingTarget = NULL;
}
}
@ -4387,7 +4387,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
break;
window->ParentWindow = parent_window;
window->RootWindow = g.CurrentWindowStack[root_idx];
window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // This is merely for displaying the TitleBgActive color.
window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used e.g. to keep displaying TitleBgActive color when menu is active, and for NavWindowing
// When reusing window again multiple times a frame, just append content (don't need to setup again)
if (first_begin_of_the_frame)

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